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The tenth edition of Who's Buying Entertainment is based on unpublished data collected by the Bureau of Labor Statistics' 2012 Consumer Expenditure Survey-you can't get these data online. It examines how much Americans spend on amusing themselves by the demographics that count: age, income, high-income households, household type, race and Hispanic origin, region of residence, and education.
Amusements --- Home entertainment industry --- Recreation --- Leisure industry --- Consumers
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Examines how much Americans spend on amusing themselves by the following demographics: age, income, high-income households, household type, race and Hispanic origin, region of residence, and education. Examines products and services such as sports and photographic equipment, sound components and TVs, videogames, movie and theater tickets, and much more.
Amusements --- Home entertainment industry --- Recreation --- Leisure industry --- Consumers' preferences --- Market surveys --- Performing arts --- Motion picture industry --- Statistics.
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Provides the demographics and spending patterns of American consumers. Includes data on education, health, housing, income, labor force participation, living arrangements, population, spending, and wealth.
Home entertainment industry --- Amusements --- Recreation --- Manners and customs --- Community centers --- Leisure --- Children --- Entertainments --- Pastimes --- Recreations --- Entertaining --- Games --- Play --- Household electronics industry --- Demographic surveys --- Population --- Consumers --- Consumption (Economics) --- Market surveys --- Consumer demand --- Consumer spending --- Consumerism --- Spending, Consumer --- Demand (Economic theory) --- Vital statistics --- Population surveys --- Census --- Social surveys --- United States --- E-books
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Based on data collected by the Bureau of Labor Statistics' 2014 Consumer Expenditure Survey, this report analyzes how much Americans spend on amusing themselves by the demographics that count: age, income, high-income households, household type, race and Hispanic origin, region of residence, and education.
E-books --- Amusements --- Home entertainment industry --- Recreation --- Consumers' preferences --- Consumers --- Market surveys --- Leisure industry --- Performing arts --- Motion picture industry --- Film industry (Motion pictures) --- Moving-picture industry --- Cultural industries --- Show business --- Arts --- Performance art --- Commercial leisure services --- Leisure services --- Service industries --- Brand preferences --- Choice (Economic theory) --- Choice of product --- Preferences, Consumers' --- Product choice --- Consumer behavior --- Revealed preference theory --- Manners and customs --- Community centers --- Leisure --- Household electronics industry --- Children --- Entertainments --- Pastimes --- Recreations --- Entertaining --- Games --- Play --- Attitudes
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